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Technical Artist (Game Industry)

Company

Hiring Antz

Address New York, NY, United States
Employment type FULL_TIME
Salary
Expires 2023-05-13
Posted at 1 year ago
Job Description

Our client is an international technical and creative services provider to the global video games industry and beyond.

They help our customers imagine more for their IP's, bringing to life digital content that entertains, connects, challenges and educates people worldwide.


Established in 1998, they are a team of over 12,000 based across more than 70 facilities in 26 countries, strategically located in Asia, the Americas, Australia and Europe. They provide integrated art creation, marketing services, game development, testing, localization, audio, community management and player support in more than 50 languages and 16 games platforms to a client base of over than 950 clients across the globe.


Responsibilities:

  • Use basic Blueprint knowledge to implement work for projects.
  • Establish workflows and tools for other artists to utilize when making unique assets.
  • Test and verify your work on target hardware.
  • Aid with new tool development using Blueprint scripts within Unreal Engine.
  • Create complex materials for characters, weapons and environments.
  • Manage multiple complex tasks.
  • Execute on a range of visual effects styles from realistic to stylized
  • Work with engineers and artists to optimize content for many platforms.


Requirements

  • Experience developing for multiple platforms.
  • Excellent time management and organizational skills
  • Understanding of FX/animation principles (especially for the UE’s Niagara system) is a major plus.
  • Good understanding of real time rendering practices in a PBR environment and node-based material editors.
  • Must have a strong reel/portfolio showing executed game tech art.
  • Experience modeling in Maya/max/blender, sculpting in Zbrush, and using texturing packagers such as Substance Designer and Painter
  • Familiarity with modern game engines like Unreal Engine and modern game art pipelines.
  • Desire to work with a team, supporting other content creators such as environment art, hard surface art, character art, etc.
  • Must be able to take critique and art direction
  • Expertise in one aspect of technical game development with abilities in secondary areas such as modeling, effects, animation, or lighting
  • Understanding of basic game logic and Blueprints. Scripting experience using Blueprints, MEL or Python are a major plus.
  • Passion for video games
  • Ability to light and render in Unreal Engine.
  • Shipped game title experience


Minimum Requirements:

  • Resume
  • Three (3) years of experience.
  • Links to portfolio