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Company | Limit Break |
Address | United States |
Employment type | FULL_TIME |
Salary | |
Category | Computer Games |
Expires | 2023-09-23 |
Posted at | 10 months ago |
About us:
- Develop 3D art pipeline tools and extensions with an eye towards usability and efficiency
- Inspire and empower the art team to optimize their processes
- Support artists and engineers in the use of the existing art pipeline and user-facing engine tools
- Collaborate with art and client engineering teams to identify, define, and enforce performance budgets, requirements, and other validations for art assets in the game
- Maintain communication with peers in all departments
- Identify opportunities to incorporate new technologies and techniques to maximize art workflow efficiencies and empower the creative team to express their vision in our products.
- Provide hands-on support to artists and engineers focusing on asset performance and validation
- Troubleshoot pipeline issues and solve core problems in cooperation with the development team
- Assist in defining the Technical Art Teams roadmap
- Review creative process and identify opportunities for tool improvements
- Collaborate with engineers and testers to diagnose and resolve in-game problems
- Work with the Art & Development Teams to effectively produce technically correct art content and integrate into the Unity
- Solve challenging technical issues in the 3D asset pipeline
- Experience with at least one or more industry-level DCC 3D applications. (Maya, Max, Blender, Modo)
- 2+ years of production and development experience in games or related industries
- Experience in developing scripts, tools, and programs for art-related pipelines and workflows, written in Python/C# or similar languages.
- Experience defining and creating new tools for Artists to increase iterative speed.
- Basic Knowledge of all art disciplines including concept, character, animation, environment, VFX, UI, lighting, shading, and rendering
- Passion for iterative design and peer-to-peer culture
- 2+ years experience working in Unity, or similar engines in a technical art capacity.
- Experience with at least one or more industry-level DCC 2D applications. (Photoshop)
- Experience with procedurally created or generated content
- Broad interest in real-time rendering technologies and art asset creation tools
- Experience profiling and optimizing art assets for memory and performance considerations
- Company-paid Life Insurance Health & wellness stipend
- Generous parental leave (12 weeks at 100% pay), family care leave, and unlimited sick days
- Company-paid identify theft/credit monitoring service
- Competitive U.S. Base Salary between $ 123,000 and $145,000
- Cell phone stipend
- Generous home office reimbursement
- Industry-leading health benefits that are applicable per country of residence for all our full-time employees
- Generous paid vacation
-
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