Technical Art Manager, Xr Kit
By Meta At , Remote $152,000 - $212,000 a year
Partner closely with art, engineering, user-experience, product management, and other teams to build novel XR experiences that push technological boundaries
Experience of art team management in game development, film, or tech
Communication and leadership skills to foster a team in unfamiliar territory and nebulous requirements
Technical Art Manager, XR Kit Responsibilities:
Technical art and problem solving skills – understand the underlying technology and tools necessary to make art for virtual reality
Experience with 3D asset content creation including modeling, texturing, materials, VFX and lighting, for both mobile and high-end specs
3D Art Lead Jobs
By Meta At , Remote $121,000 - $171,000 a year
4+ years of experience and knowledge of character based art processes and production pipelines
Responsible for executing creative vision for Avatar experiences, fitting into the concept strategy created by the Art Director and Creative Director
Responsible for crafting clear, appealing, and emotive assets and experiences that represent a global audience
Work with the Art Director and the Art Manager to manage expectations for key stakeholders regarding the execution of quality content
Experience working on high stakes, high impact projects
Experience leading and pitching creative projects and collaborating with senior leadership teams
2D Art Lead Jobs
By Meta At , Remote $121,000 - $171,000 a year
Experience adapting and evolving conceptual / creative skills to serve a global audience.
Experience working with remote teams and communicating and collaborating across various disciplines.
Experience and knowledge of character based art processes and production pipelines.
Manage expectations for key stakeholders including Art Directors and the Art Managers regarding the execution of quality Avatar content.
Experience leading, pitching and collaborating with senior leadership teams on large scale projects.
Experience designing within unique creative/technical constraints and driving successful visual compromises in response.
Technical Art Lead Jobs
By Limit Break At United States
Experience defining and creating new tools for Artists to increase iterative speed.
2+ years of production and development experience in games or related industries
2+ years experience working in Unity, or similar engines in a technical art capacity.
Experience in developing scripts, tools, and programs for art-related pipelines and workflows, written in Python/C# or similar languages.
Experience with at least one or more industry-level DCC 3D applications. (Maya, Max, Blender, Modo)
Experience with at least one or more industry-level DCC 2D applications. (Photoshop)