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Remote Contract Graphics Engineer
Company | ClutchPlay Games |
Address | , Remote |
Employment type | CONTRACTOR |
Salary | |
Expires | 2023-09-16 |
Posted at | 8 months ago |
If you’re interested , please send us an email with your resume and a quick blurb telling us how truly awesome you are. If we like what we see, we’ll get back to you. If we’re not seeing what we need for these projects we’ll keep your details on file for future work.
What All These Positions Have In Common:
- We develop across multiple platforms for a range of devices, which can include iOS, Android, PC, Mac and console.
- You’ll be working along side producers, artists, other developers, testers and sometimes clients on different layers of the infrastructure.
- Therefore, a commitment to collaborative problem solving, sophisticated design, and the creation of quality products is essential. In other words, we’re looking for smart, scrappy people who work and play well with others.
ClutchPlay Games is an established game studio located in Portland, Oregon. Like a lot of indie studios, we divide our time between developing our own games and doing work-for-hire projects with some incredibly cool clients. At the moment, we’re looking to expand our pool of contract graphics engineers. Maybe that’s you!
But first, a bit about us.
Hands down, I think everyone here would agree that the best part of working at ClutchPlay is that we all genuinely like, respect, and trust each other. That’s also true of our clients. So, to that end, finding people who will fit in with our team is easily as important as having the necessary skill set. We hire pros, not rockstars. Rockstars are fueled by ego and attention. Pros are great at what they do, respect others, and are committed to doing quality, collaborative work. They’re willing to roll up their sleeves and do whatever needs to be done to ship a quality product. If that sounds like you, here’s what we’re looking for:
Responsibilities
- Ensure the performance, quality, and responsiveness of applications
- Collaborate with a team to define, design, and ship new features
- Help maintain code quality, organization, and automatization
- Design and build applications within a C++ Game Engine
- Identify and correct bottlenecks and fix bugs
- Develop and maintain 3D graphics tools, components and technologies
Requirements
- Experience with Visual Studio, XCode or equivalent IDE
- Experience working with other programmers on a large code base
- Understanding of game content pipeline and tools
- Proficient in C++ and HLSL
- Experience with 3D graphics SDKs (DirectX, OpenGL)
- Proficient understanding of code versioning tools
- Solid understanding of 2D/3D graphics and math involved in computer graphics
Pluses
- Understanding of data structures and design patterns
- Experience developing for a wide range of mobile hardware and console platforms
- Experience with offline storage, threading, and performance tuning
- Proficiency diving into pre-existing projects/code and coming up to speed
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