Remote Contract Graphics Engineer
By ClutchPlay Games At , Remote
Experience with 3D graphics SDKs (DirectX, OpenGL)
Experience working with other programmers on a large code base
Experience with Visual Studio, XCode or equivalent IDE
Experience with offline storage, threading, and performance tuning
Experience developing for a wide range of mobile hardware and console platforms
We develop across multiple platforms for a range of devices, which can include iOS, Android, PC, Mac and console.
Cocoa 2D Graphics And Imaging Engineer
By Apple At , Cupertino
3+ Years experience in Software Development
Excellent critical thinking, problem solving, and communication skills
Excellent knowledge of programming languages C, C++ and/or ObjC
Experience with operating systems level engineering
Knowledge of image file formats a major plus
Knowledge of ARM or x86 assembly code and optimization
3D Graphics Engineer - Xr System, Pico
By ByteDance At , San Jose, 95110 $112,200 - $205,000 a year
3+ years of 3D Graphics rendering experience
Experience with low level performance profiling and optimization
Experience with Neural Rendering / Computer Vision
Experience with Native Android development,Familar with JNI / Service / IPC
Develop Pico XR System Software
Develop innovative XR Graphics features
Cocoa 2D Graphics And Imaging Engineer
By Apple At Cupertino, CA, United States

Summary Imagine what you could do here! At Apple, phenomenal ideas have a way of becoming great products, services, and customer experiences very quickly. Bring passion and dedication to your job ...

Graphics Inataller Jobs
By Apex Graphics At Buffalo-Niagara Falls Area, United States

We are Hiring! No experience necessary. Willing to train the right person. Apex Graphics is a Sign & Graphics facility located in Tonawanda, NY. We have a fantastic team and are looking to add an ...

Engineer Ii, Graphics Jobs
By PlayStation At San Mateo, CA, United States
Proven ability to learn new skills and eager to embrace new challenges
Excellent communication skills through all mediums (verbal, written, etc.)
Enjoys creating educational materials (PowerPoint, articles, etc.)
Have experience working with and writing drivers, core technology
Industry and/or academic experience within the supported domain (Gfx, Sys, Network, etc.)
Industry and/or academic hands-on experience with graphics techniques, languages, APIs, and tools
Software Engineer - Graphics (Technical Leadership)
By Meta At , Remote $205,000 - $281,000 a year
Suggest, collect and synthesize requirements and create an effective feature roadmap towards AR and VR product lines
Invent next-generation platforms to deliver more comfortable and immersive graphics experiences on VR and AR headsets
5+ years of experience in one or more of the following areas: machine learning, computer graphics or image processing
Experience in encoding/compression technologies in graphics display pipeline
Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
Experience with human vision science
Senior Graphics Engineer Jobs
By Unity Technologies At , San Francisco, 94107, Ca
Confirmed programming skills (C#/C++/Shading Languages)
Extensive knowledge of real-time 3D graphics and Vulkan Graphics API.
Understanding of the modern engine systems and rendering architectures and experience of working on real-world productions or large multi-platform engines
Prior XR development experience and/or passion for VR
Experience with low-level modern graphics APIs DX12, metal
Develop and maintain high-quality and performant rendering engine systems
Graphics Programmer Jobs
By Yotta Games At El Segundo, CA, United States
3+ years’ experience in developing games professionally;
Thorough knowledge and proficient application of 3D math, rendering algorithms, and data structures;
Experience with HLSL, CG or other vendor specific shader programming language;
Experience with 3D graphics APIs (Direct3D 11+, OpenGL, Vulkan, etc.);
Experience optimizing both performance factors and memory footprints using software profilers (PIX, GPA, etc.);
Experience debugging graphics pipelines using relevant platform tooling (Renderdoc, PIX, GPA, etc.);
Ar/Vr Graphics/Multimedia Processing Engineer
By Apple At Cupertino, CA, United States

Summary The Technology Development Group (TDG) is working on exciting technologies, including ARKit and RealityKit to create ground-breaking new products. We are looking for a forward-thinking ...

Are you a creative problem solver with a passion for graphics software engineering? We are looking for an experienced engineer to join our team and help us create the next generation of graphics software. You will have the opportunity to work on cutting-edge technologies and collaborate with a talented team of engineers to develop innovative solutions. If you are ready to take your career to the next level, this is the perfect opportunity for you!

Overview Graphics Software Engineer is a software engineer who specializes in developing software for graphics applications. They are responsible for designing, developing, testing, and maintaining software for graphics applications. They must have a strong understanding of computer graphics and software development principles. Detailed Job Description Graphics Software Engineers are responsible for designing, developing, testing, and maintaining software for graphics applications. They must have a strong understanding of computer graphics and software development principles. They must be able to develop software that is efficient, reliable, and user-friendly. They must be able to work with a variety of software development tools and technologies. They must be able to work with a team of other software engineers and designers. Job Skill Requirements
• Strong understanding of computer graphics and software development principles
• Proficiency in software development tools and technologies
• Ability to develop software that is efficient, reliable, and user-friendly
• Ability to work with a team of other software engineers and designers
• Ability to troubleshoot and debug software
• Ability to work independently and in a team environment
Job Qualifications
• Bachelor’s degree in Computer Science, Software Engineering, or related field
• 5+ years of experience in software engineering
• Experience with graphics software development
• Knowledge of software development best practices
• Knowledge of software design patterns
• Ability to work in a fast-paced environment
Job Knowledge
• Knowledge of computer graphics and software development principles
• Knowledge of software development tools and technologies
• Knowledge of software design patterns
• Knowledge of software development best practices
• Knowledge of debugging and troubleshooting software
Job Experience
• 5+ years of experience in software engineering
• Experience with graphics software development
• Experience with software development tools and technologies
• Experience with software design patterns
• Experience with debugging and troubleshooting software
Job Responsibilities
• Design, develop, test, and maintain software for graphics applications
• Work with a team of other software engineers and designers
• Troubleshoot and debug software
• Work independently and in a team environment
• Follow software development best practices
• Develop software that is efficient, reliable, and user-friendly