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Technical Artist Jobs

Company

Spellbrush

Address San Francisco, CA, United States
Employment type FULL_TIME
Salary
Category Computer Games
Expires 2023-09-03
Posted at 9 months ago
Job Description
Here at Spellbrush, we're passionate about making a good anime game.
We also happen to be the world's leading generative AI studio — we're the team behind niji・journey.
We are currently investigating how AI can be used to help human artists perform masterpieces in the most complex medium of our times: videogames.
Our games are characterized by a no-compromise approach to well-balanced gameplay married to a truthful love of visual arts.
If you love turn-based tactics games, please consider applying!
The Technical Artist Role:
We are looking for a senior technical artist with strong programming and visual design skills. You will be the team’s expert on technical artistry including animations, lookdev, shaders, and procedural animations.
You may be a good fit if:
You love Strategy RPGs
Our team draws tons of inspiration from titles like Fire Emblem franchise, Final Fantasy Tactics, and X-Com. Our next title hopes to bring the best of this franchise onto the mobile screen.
And you also love the anime aesthetic
We're also huge anime fans if you haven't noticed.
You have previous experience in Game Tech Art
We're looking for someone ideally with 3+ years of experience, and a high level of familiarity with Unity, our engine of choice.
You're comfortable working on small, fast-paced teams
Working here will feel very much like a small indie studio: close-knit, with high ownership and flexibility. We currently have a team of five on the gamedev side, and as the first tech artist, you'll be responsible for working closely with our creative director to shape the look and feel of the game.
You're excited about the potential of Generative AI
You'll also be working closely along some of the best AI researchers in the world. Part of working with our team will involve looking at our latest research results, and figuring out how to best apply it into the game. You will be at the literal cutting edge of what is possible with machine learning, art, and games.