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Junior Model Artist (3D Designer) - Freelance
Company | Twine |
Address | Los Angeles, CA, United States |
Employment type | FULL_TIME |
Salary | |
Category | Financial Services |
Expires | 2023-06-04 |
Posted at | 1 year ago |
About Twine
Twine is an exclusive network of the world's top freelancers. Twine is used by Fortune 500 companies and Silicon Valley startups for their most important projects. Twine is a rapidly growing fully remote network that empowers freelancers.
About The Job
Twine Freelancers work quickly and efficiently to produce high-quality results. We are looking for a junior model artists / 3D Designer from an American video game developer.
Your Mission
Responsibilities
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities
Minimum Requirements:
Twine is an exclusive network of the world's top freelancers. Twine is used by Fortune 500 companies and Silicon Valley startups for their most important projects. Twine is a rapidly growing fully remote network that empowers freelancers.
About The Job
Twine Freelancers work quickly and efficiently to produce high-quality results. We are looking for a junior model artists / 3D Designer from an American video game developer.
Your Mission
Responsibilities
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities
- Work with scanned data for environment art, and capturing scanned data
- Create realistic models and textures for environments
- Identify and troubleshoot assets to stay within frame rate, memory, and design specifications
- Support Map Leads and Senior Artists to achieve the desired artistic direction
- Additional responsibilities may be assigned as needed
Minimum Requirements:
- Good communication – asking for help when needed, proactively sending updates and information
- Strong understanding of form, shape, structure, and silhouette in regard to environment art
- Strong polygonal modeling skills, creating clean and efficient geometry quickly
- 1+ year experience in games modeling environments using Maya, or related experience/software
- Strong technical capability ensuring assets fit memory, design, and frame rate limitations
- Strong texturing skills, adding realistic details to inform function, wear, and weathering
- Critical Work Environment - Able to work within a team, being open to feedback and new ideas
- 3D modeling package (Maya Preferred), Photoshop, Zbrush, Substance Suite, Marvellous Designer, Photogrammetry capture/processing
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