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Lead Software Engineer Jobs

Company

Disney

Address , Seattle
Employment type
Salary $149,240 - $219,230 a year
Expires 2023-11-22
Posted at 8 months ago
Job Description

Lead Software Engineer

Job ID
10048896
Location
Seattle, Washington, United States
Business
Disney Media & Entertainment Distribution
Date posted
Aug. 01, 2023

Job Summary:

Media Engineering builds the software and systems that prepare media content and metadata for the Disney Streaming platform - providing the best possible playback experience to our viewers.

Media Engineering handles audio, video, and metadata content from ingest through publish - for normalization, processing, and packaging - supporting operator tools and automation for a scalable workflow. We build logic across players and back-end services to measure, control, and optimize playback across our stack.

Our combined Disney and Hulu team is looking for hardworking team players to join the Media Engineering team, who will thrive upon the legacy of Disney and Hulu, embrace unconventional thinking, and who are passionate about contributing to The Walt Disney Company’s direct-to-consumer (DTC) experience through strategic hard work and determination.

Our team is seeking a Lead Software Engineer to help us deliver excellent streaming experiences for Hulu and Disney+ to extend our playback experience to Xbox and other platforms.. Our team is responsible for native playback across several devices including gaming consoles, mobile devices, and set top boxes. You will have the opportunity to lead in the design and implementation of our cross-platform C/C++ and Rust player that runs Disney+ and Hulu on Xbox and other devices.

We’re looking for an experienced C/C++ or Rust engineer who has low level video player and cross platform development experience with an emphasis on Xbox and Windows UWP development. You should have a passion for coding and debugging hard problems, and an eagerness to help us deliver seamless video to our subscribers. As a lead engineer, you will get to own large features, lead the technical direction of our work, and mentor and provide technical expertise to other engineers. You will work closely with other technical teams in the application layer and backend video services to deliver features.

This opening is for a USA based employee, within commuting distance to any of our offices in Seattle WA, Morrisville NC, New York NY, San Francisco, or Fresno CA. We are also open to remote employees.

  • Hold our team accountable to high development standards
  • Collaborate with application development teams, services engineering teams and product management to help understand and explain device limitations and requirements
  • Provide technical expertise or mentoring to developers on our team
  • Port and optimize the Rust and C/C++ player that drives our streaming experience to Xbox and other platforms
  • Lead in strategies to ensure the quality and stability of our deployments, including testing strategies and telemetry approaches
  • Lead in strategies to ensure the quality and stability of our deployments, including testing strategies and telemetry approaches
  • Ensure that the latest audio and video standards like Dolby Vision, Dolby ATMOS, HDR10+, and more are delivered with full fidelity.
  • Develop our project’s build system and continuous integration system as needed

Required Education, Experience/Skills/Training

Minimum:

  • Great communication and collaboration skills and a strong teamwork ethic
  • Experience with Windows and Xbox development
  • Experience developing and optimizing multi-threaded applications
  • Willing to learn Rust
  • Fluent in C and C++ or Rust
  • Experience using build runners / compilation tools for multi-platform projects
  • Strong individual contributor with a drive to learn and patience to teach others
  • BS or BA in Computer Science, Engineering, or related field or equivalent experience
  • Long record of full software development lifecycle experience
  • Strong understanding of Git and branching strategies

Preferred:

  • Experience developing for other gaming consoles (e.g. Playstation, Switch), and/or Android devices (e.g.FireTV), or similar
  • Experience using Jenkins, Docker and Artifactory
  • Rust
  • Experience in Streaming technologies, including:

    • HLS (preferred) or DASH

    • DRM technologies like Playready or Widevine

    • Adaptive Bitrate Streaming Algorithms

    • Caption and subtitle formats such as CEA-608 / 708

    • Codecs AVC, HEVC, AAC, EAC3

  • Embedded operating system experience
  • Codecs AVC, HEVC, AAC, EAC3
  • HLS (preferred) or DASH
  • Experience with Microsoft Media Foundation (MF)
  • Embedded and Cross-Platform Development
  • Experience with one or more of CMake, Cargo, Gradle, MSBuild
  • Caption and subtitle formats such as CEA-608 / 708
  • DRM technologies like Playready or Widevine
  • Adaptive Bitrate Streaming Algorithms

The hiring range for this position in New York, California, and Washington state is $149,240 to $219,230 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.