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Research Scientist/Engineer Jobs
Company | Adobe |
Address | San Jose, CA, United States |
Employment type | FULL_TIME |
Salary | |
Category | IT Services and IT Consulting,Advertising Services,Software Development |
Expires | 2023-10-02 |
Posted at | 8 months ago |
Our Company
- Patent these algorithms and publish them at the premier computer graphics, vision and machine learning venues.
- Build and iterate over functional prototypes of these algorithms
- Collaborate with other researchers at Adobe to invent state-of-the-art algorithms for these problems
- Pursue research problems in computer graphics, computer vision, and machine learning, especially focused on generative AI methods for content creation across 3D, vectors and images, AI/ML-based 3D-aware image and video editing, and AI/ML-based reconstruction and rendering
- Collaborate with product groups to integrate these prototypes into Adobe's products.
- Strong verbal and written communication skills
- Expertise in one or more of the following areas: 3D graphics, 3D vision, deep neural networks, generative models for content synthesis, image processing, computational photography
- A passion for building creative tools with delightful user experiences
- Experience with design of high-level APIs and frameworks
- Expertise in optimizing and deploying machine learning models on device
- Basic knowledge of C++
- A strong personal research track record including peer-reviewed publications in top computer vision, graphics, and machine learning venues.
- Strong Python and deep learning development skills and experience with one or more training or deployment environments (PyTorch, Tensorflow)
- Minimum of four years of proven experience doing state-of-the-art research and translating that research into product impact
- Ph.D. in Computer Science or a related technical field, with a focus on computer graphics, computer vision and/or machine learning
- Strong C++ development skills
- Familiarity with 3D content creation tools and their APIs (e.g., Blender, Maya, Blender, C4D, etc.)
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