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Outsourcing Character Artist 2 - Ea Sports

Company

Electronic Arts

Address , Orlando, 32810
Employment type FULL_TIME
Salary $89,200 - $130,750 a year
Expires 2023-09-19
Posted at 9 months ago
Job Description

**THIS POSITION WOULD BE A HYBRID ROLE LOCATED
IN ORLANDO, FL or MADRID, SP**

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC.

The Outsourcing Artist is a creative role focusing on character art content with external vendors for the Tiburon Art department. You will work with the Character Directors and other Outsourcing Artists to manage vendor assets. You will take part in art content reviews, providing content quality feedback, and working with the internal and external teams to finalize art content. You will report to our Development Director for the project.

Responsibilities:

  • Review and provide feedback on external art content (focus on in-game characters, heads, Uniforms, gear, and apparels etc.)
  • Support external art training and documentation
  • Create quality visual targets with the support of the Character Director.
  • Participate in relevant art review meetings.
  • Document existing pipelines.
  • Collects approved references.
  • Experience with human anatomy and likenesses required
  • In partnership with Authenticity producer, Character Director, and Development Director, create briefs and organize packages for external production.
  • Help coordinate vendor communication to the internal team.
  • Finalize assets by making visual and technical adjustments in engine.
  • Communicate cross-discipline with artists, level designers, game designers, and production to understand needs and goals of content being created.
  • Experience with edge loop placement for deformation with FACS driven facial rigs
  • Provide prototype meshes with accurate scale and pivot placement, with understanding of the technical constraints, including vert count management, material setup, and PBR texture creation.

Requirements:

  • History of working within game engine constraints to achieve visual and technical quality
  • Expertise in modeling & texturing in-game characters, heads, Uniforms, gear, and apparel
  • Understanding of industry standards, 3D applications, general workflows with Maya, Zbrush, Substance Painter
  • Experience with technical hurdles, influence further art quality, and excellent communication skills
  • 3-5 years of 3D experience
  • Experience working with physically based rendering
  • Understanding of best practices including providing feedback
  • Driven with the ability to collaborate effectively within a team

#LI-Hybrid #LI-Onsite

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento):
º $95,450 - $141,800
  • New York (depending on location e.g. Manhattan vs. Buffalo):
º $89,200 - $141,800
  • Jersey City, NJ :
º $105,250 - $141,800
  • Washington (depending on location e.g. Seattle vs. Spokane):
º $89,200 - $130,750

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.