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Lead Engine & Tools Jobs

Company

ProbablyMonsters

Address , Bellevue, 98008, Wa
Employment type FULL_TIME
Salary $169,000 - $262,000 a year
Expires 2023-07-23
Posted at 1 year ago
Job Description
About ProbablyMonsters™
ProbablyMonsters is an independent AAA video game company that aims to change the way games are made and inspire a better industry for all. Our mission to unite, guide, and empower talented teams to redefine what it means to create exceptional games within a healthy, rewarding culture.
Our 3 development teams are each creating an original game:
  • Battle Barge™ is creating a co-op RPG
  • Cauldron™ is developing an adventure game
  • Firewalk™ is working on a new multiplayer IP to be exclusively published by PlayStation
We secured the largest Series A raise in gaming history at $250 million, which provides our teams with the resources and creative environment needed to foster stable, fulfilling and life-long careers.
THE ROLE:
We are seeking a Lead Engine and Tools Engineer who is experienced in building and running the technology and team needed to support multiple game development studios. Specifically, has both envisioning and built shared engine and development pipelines that game teams were able to efficiently create & ship cross platform games on.
The role for Engine & Tools Lead is responsible for the technical direction, roadmap, hiring, budgeting, design / coding, and management of software engineers developing all engine and tools tech that will go into our platform. This includes managing core engine updates from Epic, new feature development, integrating shared code from game teams and then the testing and rollout of the platform back to our partners. Quickly finding the right balances between integrating middleware vs custom solutions, future proofing the platform vs solving immediate needs, and speed of execution vs tech dept. This role requires experience collaborating with other departments such as IT, game studios, production and often publishers to ensure that games can be delivered on time. The Lead of Engine and Tools is a high visibility and high impact position when successfully removing technology roadblocks out of the game teams’ paths.
The salary range for this position is $169,000 - $262,000. This range represents the salary for the position commensurate with experience, knowledge, and demonstrated success in the field.
WHO YOU ARE:
  • Have support game teams in both Engine Engineering and Tools development roles.
  • Very detailed focused and customer friendly.
  • Believes PC, console platforms and mobile are all valid game devices.
  • Is excited by the onslaught of new tech in game development.
  • Not afraid of a command prompt.
  • Enjoy creating games with Unreal Engine.
  • Able to communicate very effectively with all the different studio disciplines.
WHAT YOU WILL DO:
  • Be observant and help people become better every day.
  • Design and code solutions to real problems.
  • Triage requests to ensure our teams are driven to solve the highest ROI real world problems.
  • Investigate issues all the way down to the root cause.
  • Support data driven investigations and prioritization whenever practical.
  • Take the Lead on recruiting efforts to staff up the Engine & Tools teams.
  • Partner with game teams to understand the upcoming development needs.
  • Implement and hold the team to meaningful software engineer best practices.
QUALIFICATIONS:
  • Requires proficiency in at least a few programming languages: C/C++, python, c#.
  • Bachelor’s degree and/or equivalent combination of education, training, and experience.
  • Strong understanding of 3D math (ex. Vector Math, Linear algebra).
  • Shipped games on modern consoles (Xbox, PlayStation, Switch, PC etc.).
  • Has designed, built and over time improved technology platforms.
  • Is not afraid to pivot quickly when situations change.
  • Examples of building and keeping to a staffing plan and budget.
  • Has successfully worked with outside development partners.
  • Has worked in Maya, Photoshop, P4, WWise, GitHub, Linux, Backtrace.IO, WinDbg.
  • Well versed in large scale development using C++ & Blueprint
  • Effectively anticipated technology shifts and designed to minimize impact.
PREFERRED SKILLS:
  • 12 or more years of related or equivalent work experience.
  • Sim shipped multiple games on Unreal Engine on multiple platforms.
  • Experience with integrating middleware and outsourcers into studio pipelines.
OUR COMMITMENT TO YOU:
  • A stable home that values your potential, deeply cares about your work-life balance, and is committed to investing in your craft and long-term career.
  • A people-centric culture founded on respect, trust, approachability, and accountability.
  • Competitive benefits package, including a sign-on bonus; annual stock option grants; health coverage (medical, dental, vision) paid at 100% for the employee and subsidized by the Company for dependents; Flexible Spending Account eligibility; life, accidental death, and disability insurance coverage; annual 401K contribution by the Company; Employee Assistance Program; and extensive paid time off plus holiday closures.