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Software Engineer, Games For Education (Webgl, Typescript, Three.js, Playcanvas)
Company | Bedrock Learning, Inc. |
Address | Washington, DC, United States |
Employment type | FULL_TIME |
Salary | |
Category | Technology, Information and Internet |
Expires | 2023-08-03 |
Posted at | 10 months ago |
Bedrock Learning, Inc. (https://thebedrock.co) is revolutionizing professional lifelong education for enterprises with global interests. Its main product is an enterprise SaaS social learning network that offers coursework, serious games, simulations, and intelligence streams that are all inherently collaborative. We aim for Bedrock to contribute to a more secure and prosperous world by improving how a wide variety of professionals learn, think, decide, and act. And we aim to empower those professionals by ensuring that what they do in our social network counts toward career advancement.
- Has worked in a professional capacity on games shipped on web, mobile, or PC platforms
- Lives in the Washington, DC metro area or is willing to visit several times per year
- Is able to work collaboratively as a part of a small team while still being able to handle their work with a great deal of autonomy
- Believes in the power of the Age of Lifelong Learning
- Is an engineer with 5+ years of experience building web software in a professional setting
- Loves Typescript or other strongly-typed languages, and knows how and when to use the advanced features of the type system
- Understands package management best practices, and is comfortable authoring code meant to be consumed by other developers
- Has the right to work in the United States
- Work with our artist & designer vendors to incorporate their work into our games, supporting them as needed
- Deliver new features and bugfixes to our first game, Seven Empires, currently in Alpha
- Test and document your changes, and write automated tests where appropriate
- Participate in weekly sprint meetings, including demonstrating work-in-progress to the Product team and participating in backlog grooming and prioritization
- Write professional, maintainable Typescript / WebGL code in a small team setting with minimal oversight
- Begin work on our next unannounced game, identifying potential areas of overlap and code reuse with existing games
- Take action on peer feedback and provide feedback on the work of your peer developers, encouraging best practices and clean code while remaining professional and courteous to others
- Paid parental leave
- Unlimited paid time off (PTO)
- Competitive salary
- Annual and performance-based bonuses
- Healthcare, Dental, and Vision with 100% of premiums covered for employees
- Stock Options
-
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