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Software Engineer, Games For Education (Webgl, Typescript, Three.js, Playcanvas)

Company

Bedrock Learning, Inc.

Address Washington, DC, United States
Employment type FULL_TIME
Salary
Category Technology, Information and Internet
Expires 2023-08-03
Posted at 10 months ago
Job Description
Bedrock Learning, Inc. (https://thebedrock.co) is revolutionizing professional lifelong education for enterprises with global interests. Its main product is an enterprise SaaS social learning network that offers coursework, serious games, simulations, and intelligence streams that are all inherently collaborative. We aim for Bedrock to contribute to a more secure and prosperous world by improving how a wide variety of professionals learn, think, decide, and act. And we aim to empower those professionals by ensuring that what they do in our social network counts toward career advancement.


This is your chance to join an early-stage startup and and have an outsized impact on the culture and practices of our development team, while making a real impact with our users from day one.


We’re looking for a software engineer with experience building games for web and mobile targets. You’ll work directly with our product and platform teams to ensure a seamless gaming experience on the Bedrock website and in the mobile apps. You’ll work with modern WebGL tools like PlayCanvas and three.js, coding games and learning experiences that are lightweight and user friendly. Over time, you’ll expand and maintain our core library of game utility libraries, enabling reuse across games where possible.


Our game designs come from existing board games and educational simulations. Many of our games share basic UX flows, rules, and interactions, putting us in a unique position to produce numerous variants to target more diverse educational outcomes, without starting from scratch every time. You’ll be developing our code-sharing strategy across our first tranche of games, and you’ll have the latitude to recommend tools and workflows to make this possible. Your shared utilities will be used by others on the team, and you’ll be tasked with maintaining high quality libraries and packages to help ensure Bedrock’s long term success in publishing an ever-growing library of games.


While we are accepting applications from anyone with the right to work in the United States, we will give preference to those in the Washington, DC-metro area or those who are willing to relocate there.


Bedrock Learning, Inc. is an equal opportunity employer and will not discriminate against any employee or applicant on the basis of age, color, disability, gender, national origin, race, religion, sexual orientation, veteran status, or any classification protected by federal, state, or local law.


Requirements


We are looking for someone who


  • Has worked in a professional capacity on games shipped on web, mobile, or PC platforms
  • Lives in the Washington, DC metro area or is willing to visit several times per year
  • Is able to work collaboratively as a part of a small team while still being able to handle their work with a great deal of autonomy
  • Believes in the power of the Age of Lifelong Learning
  • Is an engineer with 5+ years of experience building web software in a professional setting
  • Loves Typescript or other strongly-typed languages, and knows how and when to use the advanced features of the type system
  • Understands package management best practices, and is comfortable authoring code meant to be consumed by other developers
  • Has the right to work in the United States


Duties And Responsibilities


  • Work with our artist & designer vendors to incorporate their work into our games, supporting them as needed
  • Deliver new features and bugfixes to our first game, Seven Empires, currently in Alpha
  • Test and document your changes, and write automated tests where appropriate
  • Participate in weekly sprint meetings, including demonstrating work-in-progress to the Product team and participating in backlog grooming and prioritization
  • Write professional, maintainable Typescript / WebGL code in a small team setting with minimal oversight
  • Begin work on our next unannounced game, identifying potential areas of overlap and code reuse with existing games
  • Take action on peer feedback and provide feedback on the work of your peer developers, encouraging best practices and clean code while remaining professional and courteous to others


Benefits


  • Paid parental leave
  • Unlimited paid time off (PTO)
  • Competitive salary
  • Annual and performance-based bonuses
  • Healthcare, Dental, and Vision with 100% of premiums covered for employees
  • Stock Options