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Associate Quality Designer Jobs
Company | Electronic Arts (EA) |
Address | Seattle, WA, United States |
Employment type | FULL_TIME |
Salary | |
Category | IT Services and IT Consulting,Software Development,Computer Games |
Expires | 2023-09-13 |
Posted at | 8 months ago |
Frostbite is EA's multi-platform game development engine. We empower creators to shape the future of gaming and we achieve this by developing creative engine features and outstanding tools. Our experienced team from across the globe is dedicated to building new technology and collaborating to ship amazing games. Frostbite powers some of the most stunning games in the industry along with deep player experiences.. This is an opportunity to join a team to help promote quality across Frostbite and EA, reporting to the Frostbite Quality Engineering Manager.
- Production experience in a professional animation setting.
- Expert proficiency in Maya.
- Degree in Fine Arts or Computer Animation.
- Reliable internet service to work remotely.
- Passionate about animation.
- Have a minimum of 7 years professional animation experience.
- Organize your work and notes to be easily understood by team members.
- Work with the Animation Director and Leads to deliver quality animation that meets outlined expectations.
- Ensure all animations contribute to the direction of the game in both the experience and the story being told.
- Create high-quality hand-key animation.
- Prompt attendance at all meetings and reviews.
- Understand feedback and deliver revisions at the expected quality within the assigned time frame.
- Animate weight, character personality, mood, and believability through realistic or stylized performances.
- Verify animations in engine
- Bring a strong understanding of classic animation principles and fundamentals.
- Shoot reference video using instruction and feedback from the Animation Director and Leads.
- Learn and work with proprietary animation run-time integration tools.
- Be an active participant within the team.
- Collaborate and communicate with directors, animators, production and technical staff.
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