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Computational Geometry Engineer & Researcher

Company

Plastic Software, LLC

Address United States
Employment type FULL_TIME
Salary
Expires 2023-08-21
Posted at 10 months ago
Job Description

We are looking for someone with a strong background in the mathematics of spline curves and surfaces to join the team at Plasticity. You will be helping to prototype and "productionize" recent academic research in order to build novel and innovative features that have not yet been implemented in commercial CAD software.


Responsibilities

Survey and identify recent surface modeling research that has the potential to be useful to Plasticity's user's and is likely to be robust in real-world usage. Translate research papers into code, by building prototypes and proofs-of-concept to verify the functionality. Advise and help implement the final version of the functionality.


  • Communicate research and results to the engineering team and to users
  • Identify and propose novel surfacing functionality
  • Prototype in C++
  • Survey recent research in computational geometry


Qualifications


  • Significant experience with a systems programming language (C/C++/Rust)
  • Masters or Doctorate level expertise in computational geometry, geometry processing, spline surfaces
  • Enjoy reading research papers and explaining them to others


Example projects


  • Novel NURBS/BREP -> polygon faceting algorithms, using cross fields
  • Non-NURBS surface constructions such as Gregory patches
  • Align surfaces with g0/g1/g2 continuity
  • Catmull-Clark subdivision -> NURBS conversion
  • Alternatives to Catmull-Clark subdivision
  • Multi-sided (n-sided) surfaces with g0/g1/g2 boundary conditions