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Character Art Integrator Jobs
Company | Ubisoft |
Address | San Francisco, CA, United States |
Employment type | CONTRACTOR |
Salary | |
Category | Computer Games |
Expires | 2023-08-07 |
Posted at | 10 months ago |
Company Description
- Collaborate with the Art Leads to deliver the art vision within the project requirements.
- Organize and QC the source assets to keep better optimization in mind. (e.g. Substance Painter, Maya)
- Assure assets are of the highest technical quality.
- Work closely with the Tech Artists to ensure the static and rigged characters match.
- Update files in Perforce and integrate the needed assets into the engine.
- Drive optimization and debugging to fix issues raised.
- Be familiar with the character art pipeline to be able to determine the technical needs of the project.
- Actively communicate to remain informed of new technical and artistic developments and share ideas with peers.
- Set up and maintain the graphs for static characters with correct shaders and textures in the engine.
- Develop or find the best tools and methods possible for improving and facilitating the work of the artists.
- Download the daily deliveries from outsource vendors into folders for storage.
- Support for the Character Artists with in-engine work.
- Solid technical background with an artistic sense in lighting, color, and art composition.
- Knowledge of real-time modeling techniques is a plus. (e.g. shaders, PBR, normal map, displacement etc.)
- Knowledge of Maya/3ds Max, Zbrush, Substance Designer, Painter, Python, MEL, MAXScript is a plus.
- Character art education is a plus.
- Previous experience with getting game assets into an engine.
- Knowledge of an asset management system. (e.g. Perforce, VSS, Alienbrain)
- Exceptional attention to organization, detail, accuracy, and commitment to maintaining high standards of work.
- Strong foundation of fine art is a plus.
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