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3D Environment Artist (Mid-Level)

Company

Super Evil Megacorp

Address , San Mateo, Ca
Employment type FULL_TIME
Salary
Expires 2023-06-26
Posted at 1 year ago
Job Description

Description

THE STUDIO

We are a company for gamers, by gamers. We believe that truly good and deeply compelling games are timeless and will ultimately prevail over fine-tuned shallow addiction cycles. Our mission is to make deeply engaging and technically outstanding games, while embracing all the opportunities of cross-platform, new business models and a games industry in flux.

We are looking for motivated and highly skilled people who share our love for making outstanding games. You will need to be ready to take on the task of being part of a small but experienced and dedicated team, not be afraid to get your hands dirty, and have a can-do attitude. Join us! It’s going to be a thrilling ride.

3D ENVIRONMENT ARTIST (Mid-level)

As a 3D Environment Artist, you’ll be creating memorable environments for our games. We believe strongly in creating exceptional environments that are believable with interesting backstories. We want our players to feel like they truly see themselves in these locations. At the same time, you will need to know how to adhere to gameplay constraints without sacrificing the look and feel of the visuals. You will be working closely with our Art Director and Gameplay Director on a mission to create unforgettable moments through the environments.

RESPONSIBILITIES:

  • Creates Stylized and Hard-Surface assets with or without concept art
  • Takes assets through the full modeling/texturing production pipeline
  • Maintains consistent style under the direction of the Art Director
  • Sculpts, high poly & low poly efficiently
  • Maintains performance requirements for levels (memory, framerate, draw calls, instances)
  • Creates modular kits and any other systems that create efficiencies
  • Scopes projects for on-time milestone delivery
  • Able to optimize textures and geometry for mobile devices
  • Set dresses with modular assets in-editor within scope of the project's metrics and rules.
  • Use in house editor to do lighting for various types of environments
  • Create materials and textures in Substance Painter

What you bring to the adventuring party:

  • Great eye for light, value, color, and detail
  • Proficiency in hard surface polygon modeling
  • Proficiency using Maya (or equivalent), Zbrush, Substance Painter, and Photoshop
  • Grasp of form, and silhouette in regards to modeling, sculpting organic and inorganic structures
  • Between 1-5 years of experience as a 3D Environment Artist

Bonuses:

  • Has experience working in a proprietary engine and/or middleware solution
  • Experience working on game with an isometric camera angle
  • Familiar with Unity or applicable game engines

You will need to send us:

  • Your resume
  • A kick-ass portfolio

The base annual salary range for this position in the United States is $60,000 - 120,000 USD. The base salary is just one part of the overall compensation package. SEMC also offers a package of benefits, including, healthcare coverage, unlimited PTO, a remote work environment, flex working schedule, parental leave support, 100% 401k match on the first 3% of your contribution, and paid local hangout meals and events. For more details on the full benefits package please visit this link. All full time roles are also eligible for annual bonuses and equity.

This base pay range is for the United States only and does not apply to international locations. The range for each job posting reflects the minimum and maximum target for new hire salaries for the position across all US locations. Within the range, individual pay is determined by location and additional factors including job-related skills, experience, and relevant education or training.

Do you feel like you don’t meet each and every requirement on the job description? Many people don't apply for jobs unless they feel they exceed every one of these job requirements. It’s very important for us at SEMC to ensure we have a diverse and inclusive group of talent, so please go ahead and apply even if you feel that you’re not a “perfect” fit! You just might be what we’re looking for!